Floor 13: Deep State is a first person, dynamically generated dystopian thriller.

We were in charge of all art responsibilities, including art direction, art style development and asset production.

As the game world serves as a backdrop to the unfolding story, rather than being a place the player explores themselves, and as the game is meant to take place in an indistinct time period in the UK, we thought trying to shift towards an almost impressionist art style would suit it best, so as to convey the feeling of a place, rather than focus on the details.

Floor 13: Deep State is available on Steam

Floor 13: Deep State

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Lost Words: Beyond the Page